Below is a list of changes introduced in recent weeks.
- Reduced costs for the following constructions:
- Coal Mine
- Iron Mine
- Gold Mine
- Platinum Mine
- Tanzanite Mine
- Airport
- The Dagger acquisition quest has been modified—now, the player automatically receives the dagger.
- Caravans from Inns have been disabled
- Disabled storyline events:
- Marf’s Loot Hunt
- Coin Shower
- Monster Trainer
- Introduced storyline events:
- Storyline Slayer Way
- The level requirement for the mid-end game events to Level 50:
- NIghtmare
- Fate’s Gambit
- Nightwing
- Slayer Way
- All enemies, from Rats to Rahgor, have been modified to accommodate new players.
- Weapon requirements for battles in specific locations have been reduced:
- Virimel: Common/Rare/Epic
- Mitar: Legend/Relic
- Introduced portals for new players so they can complete the story faster:
- Entrance and Exit to Troll
- Entrance and Exit to Earth Elemental
- Exit after Dungeon King
- Introduced four one-time loot chests with guaranteed rewards for new players:
- Goblin Leader: Stronger Common loot
- Troll: Stronger Shield
- Earth Elemental: Rare loot
- Dungeon King: Epic loot
- Uhr Rhaz: Epic loot
- The description of the guild joining quest has been updated.
- Removed crafting of Rod in Fish—now the player obtains it in the location.
- Removed crafting of Rat Token in Monster Trainer—now players receive the Rat Token at the entrance to the location.
- Gear stats from Common to Legendary have been unified to reduce variability.
- Introduced crafting for the Amulet of Truth in Mitar.
- Introduced an information board for players who reach the 3 Brothers Riddle puzzle.
- Introduced an information board to the labyrinth for the Amulet of Truth quest.
- The requirement for crafting the Amulet of Protection has been changed—now it is rewarded from a quest.
- Affordable runewords for Legendary swords have been added before Sharra to help players defeat her.
- Elemental Gems ( T1-T3 ) have been added to Mitar drops.
- Introduced 16 rotating chests with Elemental Gems ( T1-T3), that spawns every 6 hours in different places around the Mitar.
- Introduced an option to craft Mythic Nature in the guild.
- Construction costs for the Elven Temple have been removed.
- Hand guides in Mitar have been added from the entrance to prevent players from getting lost.
- Guides for Fish-related quests have been implemented to ensure progress is not lost after a reload.
- Random resource requirements in Mitar quests have been replaced with requirements to defeat specific enemies a set number of times. Progress will automatically count if enemies were defeated earlier.
- Introduced additional exits in the Guild Dungeon Dragons location have been added at the end of the dungeon.
- Introduced a guide hand for the conversation with Eddy about crafting a dagger.
- Introduced a teleport after Rahgor leading to the exit.
- Updated mobs from Einlor to Sumbeor.
- Auto-claiming story quests has been introduced. (Before the player had to tap on the quest and choose “Claim”)
- Introduced new shop tab with materials.
- Introduced new shop tabs with potions.
- Changed the early game bundles—now the player won’t be offered with lower tier tools as their value was getting lower with every mine level. Instead, we offer Demonic Pickaxe directly in the first purchase.
- Introduced unfolding bundles, that unlocks next purchase tiers tailored to help progress user.
- Changed the VIP bundles, added better value deals for longer period of time.
- Introduced Profile Background Token—now the player will receive 1 token to choose the background profile, along with purchasing the VIP 360.
- Introduced 16 additional backpack inventory slots, which players can purchase with gems.
- Introduced Mitar Offers tailored to fasten current player’s progression.
- Steak/Meat now restore HP (this system is currently experiencing technical issues due to an overly long item list and needs further refinement).
- Introduced Guild Chests
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