The Necromancer Dungeon has undergone significant changes, bringing improved visuals, adjusted balance, and a new Necro Rift. These updates aim to enhance the gameplay experience and better align with the latest gear progression.

Visual Overhaul & Balance Adjustments
Starting from the Virimel Cave entrance, the dungeon now features updated environmental graphics and redesigned enemy appearances, making the atmosphere more immersive. In addition to the visual improvements, the balance of enemies has been adjusted to match the current available gear, ensuring a more dynamic and fair challenge for all players.

Necro Rift & Rewards
After successfully completing the Necromancer Dungeon for the first time, it will transform into a Rift. This means that all subsequent runs will now function under the Rift system. As a reward for completing the Rift, players have a chance to obtain Common or Rare gear, adding an extra layer of excitement and progression to the experience.

Energy System
A new energy system has been introduced to regulate Rift entries. Each attempt to enter the Rift costs 3 Energy Points. To ensure continuous gameplay, energy can be restored at specific locations:
- Totem in Virimel (near Grandpa’s house)
- Before entering the Rift


However, players can only claim energy if they have less than 30 Energy Points. If they exceed this limit, a message will appear stating that the maximum energy capacity has been reached. Energy can be restored once per hour, encouraging strategic planning for dungeon runs.
With these changes, the Necromancer Dungeon now offers a more balanced, visually improved, and rewarding experience, making every run more engaging. Get ready to take on the challenge and explore the updated Rift!

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