Hey Funventurers!
We know you’re all eagerly waiting for the update!
We want to inform you that the number of changes we’re implementing has exceeded our initial expectations, drastically extending the time needed for fixes and additional build iterations.
Rather than making more promises and setting new deadlines, we’d rather show you what we’re working on.
All the changes listed below may still be adjusted after the testing phase we’re running this coming weekend.
Last weekend, we faced issues deploying tests due to remaining bugs.
Impact on the Miners Settlement Live Version
Introducing such a large number of changes also affects the live version of the game.
At the moment, we can’t add new live content because it requires server-side updates, which we can only release once everything has been properly tested.
Because of this, today we launched the Nightmare Event, which will run until February 28, 09:00 UTC.
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Changes We’re Working On
- We have prepared armor and leg sets from Common to Mythic+.
- We have set up gear Fuze from Common to Mythic+. Fuze is a new option for upgrading gear quality, available in the Equipment tab.
- We have reworked the disassembly system – in addition to Soul Stones, it will now also provide blueprints needed for Fuze and return Gemstones.
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- We have divided gear into two quality tiers: A-tier and S-tier, and created the missing rarity levels to match this system.
- We have updated all in-game translations.
- We have adjusted Runewords – adding new ones and balancing the existing ones.
- We have added the Runeword Book, accessible via an icon in the inventory. Once a player discovers a specific Rune Stone, it is saved to a shared list, allowing for later use without needing to find the stone again in the game.
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- We have limited gear drops from story locations.
- We have added new quests with tutorials for chests and Fuze
- We have adjusted enemy difficulty to match the new gear and stat changes.
- We are currently visually updating the first dungeon, adding new visual layers, enemy designs, and additional rooms.
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- We are also updating the Necromancer Dungeon and changing it into a Rift version.
We aim to push these (and more) changes to internal testing this weekend.
It’s difficult to determine whether this will happen on Saturday or Sunday, as the complexity of the update means that new issues keep emerging, requiring fixes that take time.
We appreciate your patience and support as we work through these changes. We know the wait has been longer than expected, but we want to make sure everything is in the best shape before release. Thank you for sticking with us—we’ll keep you updated as we move forward! 🚀
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